Divinity: Original Sin II – Collector’s Edition Artbook & Lorebook

Crafting two Divine art/lore books

THE PROJECT

Divinity: Original Sin II is a role-playing game developed and published by Larian Studios and was funded via Kickstarter. To make something truly special for their top-tier Kickstarter backers, Larian wanted to give them a meaningful piece of the game as a thank-you.

Partnering with TAKEOFF, Larian set out to create their first-ever collector’s edition, click here for details on the full project.

The main challenge was crafting premium-feeling art & lore books for the game while staying within a tight budget.


Key skills:

Idea generation & concept ۰ Layout design ۰ Packaging design & opening ۰ Project Lead ۰ Unboxing/sales visual.

Client: Larian Studios

Agency: TAKEOFF Studios

THE SOLUTION 

As Lead Creative at TAKEOFF, I was entrusted with bringing the collector's edition and the art & lore books to life, overseeing every detail from concept to completion.

Accompanying the figurine are two books: An Essential Compendium of Notable Rivellonian Artwork,  a 160-page artbook showcasing Larian’s stunning concept art and Modern Chronicles of Reaper's Coast, a 120-page lore book. I designed each spread with precision to keep the artwork front and centre, drawing inspiration from traditional tabletop RPG books. Both books feature debossed hardcovers with a hot foil finish, giving them an authentic, timeless feel—worthy of any Sourcerer’s bookshelf.

Throughout the project, I collaborated closely with the Creative Director and Production Manager at TAKEOFF to maintain high-quality standards while adhering to budget constraints. Despite the smaller-than-usual production run for editions of this kind, we successfully overcame challenges to create a truly beautiful, detail-rich edition. In addition to those sent to Kickstarter backers, 1,000 units were made available on Larian’s website and sold out within 26 hours.